Grandia
Grandia (Japanese: グランディア, Gurandia) is a role-playing video game developed by Game Arts originally for the Sega Saturn console as the first game in their Grandia series. Initially released in Japan in January 1997, the game was later ported to the PlayStation in June 1999, with an English version of the game appearing on the platform in North America in the following September by SCEA, and later in Europe in March 2001 by Ubisoft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the Lunar series, including producer Yoichi Miyagi and music composer Noriyuki Iwadare. Since its release, Grandia has become notable for its combat mechanics which have been carried over to future games within the franchise, and has spawned two spin-off titles - Grandia: Digital Museum and Grandia: Parallel Trippers - both released exclusively in Japan. In celebration of the announcement of renewing development on Grandia Online, which acts as a prequel to Grandia, the game was re-released on Sony's PlayStation Network platform in Japan as a downloadable title in April 2009 and in North America in February 25, 2010. The game is set in a fantasy
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I can honestly say that I have never had more fun playing an RPG than I had playing Grandia. Okay, it might be a tie between this and Chrono Trigger. The world is huge, the characters are fun, and the battle system is not annoying at all. If you haven't played it, keep an eye out for it at a discount rate on ebay. You'll be glad you did :)
October 24, 2008 at 2:10 p.m. UTC
Daniel on Grandia